

The downside to this is that much of the race is inconsequential. The same goes for you, however, if you take a dive, you’ll find yourself rocketing back to everyone else. If you jam a banana in the spokes of one racer, it’s a minor inconvenience they’ll be rejoining in short order. It’s a bit ridiculous because every track keeps the roughly 10 racers bunched together at all times. The goal of the hyperactive rubber-banding is to keep all the racers in a tight pack. However, I can’t imagine Road Rash 64 without it. Normally, I hate rubber-band AI with a molten-hot passion. You need to cross first, but it’s more about whether or not you can survive that long, rather than if you’re the fastest.Įven if you wanted to focus on speed, you’re not getting past the strict rubber-band AI. I’d go as far as saying that it isn’t really that committed about the whole racing thing.

Road Rash 64 is still about hitting the finish line first, but it really wants you to fight. Which isn’t to detract from the classic titles, I’m just setting up for a comparison here. Your primary goal is to just win the race, and fighting was useful to achieve that, but not necessary. With classic Road Rash, however, the fighting seemed more for identity reasons. For example, I wouldn’t typically play a hockey game, but the brutality of NHL Hitz gets me on the bench. Marrying violence to a sport is a pretty reliable way to make me interested.
#ROAD RASH JAILBREAK THE MUSIC SERIES#
If you’re unfamiliar, Road Rash is a racing series where you’re allowed to beat the stuffing out of your competitors. It feels more like they were more focused on seeing what they could get away with. In a lot of ways, it’s slapdash and feels thrown together, but not in a way that makes it seem like none of the development team cared about it. It’s a game that stands out from the rest of the Road Rash series that started back on the Sega Genesis. Still, I’m going to try and explain to you what makes Road Rash 64 so amazing. In a way, it’s sort of our game, my old roommate and I. I’ve introduced many others to it in the years since, but I don’t think that others see the same thing we saw in it. It’s not that we were laughing at the game - okay, we sort of were - but it poked at the same part of our brains that had us clutching our sides while watching golden-age Popeye cartoons. Lyrics from its repetitive soundtrack worked their way into our personal vernacular (we often just referred to the game as “Mean Machine”), and many evenings were spent howling with laughter at just how ridiculous it is.

My affection for the title greatly outweighs its quality, but I played it during the N64 days, then rediscovered it with a roommate of mine after college. I’m surprised it has taken me this long to talk about Road Rash 64.
